DMRs, short for Designated Marksman Rifles, are weapons between the Assault Rifles and Sniper Rifles categories. Broadly speaking, they've got just short of the range of a sniper rifle, and just slightly higher damage than an assault rifle, albeit with a slightly lower magazine size.
A lightweight rifle classifield as a Designated Marksman rifle in terms of attachments, compared to other weapons in its class, the Mini-14 deals less demage and only has attachments for muzzle, magazine and sight mods, making up for these shortcomings with a very high muzzle velocity - the low bullet drop, as well as a larger magazine capacity, making it suitable for situations where quick follow up shots are required at long range, as well as close quarters combat when the trigger just needs to be pulled as fast as possible, hoping that the enemy is the first to go down. It has a rather lengthy reload time so make sure the area is secure before inserting a fresh magazine.
MK14 can be seen as a bigger version of the SKS - dealing more damage per shot and with more recoil as well. The most notable difference from the SKS is the ability of the MK14 to switch to an automatic fire mode, enabling its wielder to deliver a huge amount of damage for different situations, whether it be house - clearing or surprise contact with another player. The high recoil limits the effectiveness of this function to close ranges however, and the already low magazine capacity coupled with the lengthy very steady aim when going full auto, particularly if there is more than one enemy around.
Right at home in its central European origins, the G36C's damage per second is lower than its popular 5.56m brother, the M416. But it make up for what it lacks in DPS, with better control especially when engaging your enemies at short to medium range.
Groza is a bullpup assault rifle that will spawn in air drop crates. Dealing the same damage as the AKM and boasting the second-highest rate of fire of all assult rifles, only bested by the M16A4, it can turn the tables around for whoever is lucky enough to get their hands on this rare weapon, particularly in the final stages of the match.
M16A4 is an assault rifle type weapon in BATTLEGROUNDS. Replacing the US military's M14 as its standard service rifle, the first M16s were introduced in 1964 during the Vietnam War where they quickly grew an infamous reputation for reliability problems, amongst other issues. Feedback from battlefield experience was then used to refine and improved the gun over the years and as a riffle, many derivatives and vaiants of the M16 have been created, with the fourth generation M16A4 being the latest development. Widely adopted by militaries around the world, in BATTLEGROUNDS it proves to be an assault rifle more suites for longer range engagements.
HK416, (referred to as the M416 in - game) is an assult rifle/carbine type weapon in BATTLEGROUNDS. A tactical rifle based on the discontinued XM8-project as an improvement of both the M16/AR-15 and the M4 carbine, it integrates the short-stroke gas pistol system from the G36 rifle for less recoil and increased reliability. Adopted by the militaries of several countries across the world, in BATTLEGROUNDS it proves very popular due to the number of attachments it can accept, allowing a great amount of flexibility.
Mk14 or Mark 14 is a supply drop weapon of the DMR class which is fed 7.62mm rounds. Its damage is more than the SKS and SLR which makes it the most lethal DMR. The Mk14 is basically an SLR with an auto mode. With its 61 damage, it carves its own niche between the SKS and Kar98K with 53 and 75 damages respectively.
QBZ-95 is a Chinese bullpup assault rifle that fits the theme/location of the Sanhok. The QBZ is an AR that uses 5.56mm rounds. It can hold 30 rounds per magazine, and can be extended to 40 rounds. The QBZ replaces the SCAR-L in Sanhok's item spawn pool (meaning the SCAR-L no longer spawns on Sanhok).